Hayato my first character release. Exclusive to Warmachine Madness and Mugen History.
If your wondering about the drawn in fading effects I made for the sword when its being swung
its because i like the look of CPS2 and i didnt want to make the sword transparent.

If you want to remove the tag abilities. Just put hayato2.cns in the hayato.def file.
To control both your characters yourself in simultaneous mode.  hold ctrl and press 3 for
player 1.  For player 2 hold ctrl and press 4.  If you're doing to do it for both players
you press ctrl+3 for player one let go of both and then ctrl+4 for player 2
(mugen is picky like that)

Move List:

since we cant make arrows and i dont like writing out DF and UF and stuff
heres the good old numerical reference

         789   LP,MP,HP
         4 6   LK,MK,HK
         123
2 punches = PP
2 kicks   = KK

Shiden: 2,3,6
Retsuzan: 6,2,3
Plasma strings: hold back while pressing the first button in the chain.
MP, MP, MP, MP
MP, MP, HP, HK, HP
HP, MP, HP, HP, HP
HP, MP, HP, MK, HP
MP, MP, HP, HK, MP, MP
MP, MP, MP, HK, MP, MP

Retsu Zan:    2,3,6, PP
Engetsu:      2,3,6, KK
Plasma Field  2,1,4, KK
Black Hayato: MP,HP,4,MK,HK

;Tag Mode-----------------------------
Tag:          HP+HK
Assist:       MP+MK
Double Super: 2,3,6, HP+HK



If you have questions on how to implement the tag engine in your own characters you can email
me at Bexboy_sxp@yahoo.com

Special thanks go to:
Stever76: for giving me that much needed reassurance
Spy0070: for spotting the little problems that turned out to be great big problems.
DreamSlayer: For ripping the Hayato sprites. (and tron sprites...)
Orochi Herman: for letting me use his rolling and Counterattack code (some good stuff right there)
Jin Kazama: for letting me use his P2stateno codes and also for making the best Arial Rave code ive seen so far.
AeroGP and R.o.q.u.e.: for making an open source tag team code!  I wouldnt have gotten started on one if it werent
for you guys.
Tomoe: for being there since i started.
Joe: where the hell are you?

Special Credit:
Ryokucha: for making excellent custom hitstates that bring me closer to acheiving a mugen vs engine.
Luvly Angel: where ever Luvly Angel is now, Thank you, you made the easiest super jumping code that 
works with a characters own vertical acceleration,
(If someone can get a hold of them please let me know)

Elecbyte: we wouldnt even be making this stuff if it werent for them
Capcom: For making the vs series and thanking me to play it, heh